Peningkatan Hasil Belajar Fiqih melalui Metode Take and Give Berbantuan Media Kokami pada Peserta Didik MTs

Authors

  • Septiati Mardiyah Universitas Islam Negeri Palopo
  • Baderiah Universitas Islam Negeri Palopo
  • Bungawati Universitas Islam Negeri Palopo

DOI:

https://doi.org/10.61994/educate.v4i2.1697

Keywords:

Metode Take and Give, Media Kokami, Hasil Belajar, Pembelajaran Fiqih, Pembelajaran Kooperatif

Abstract

Penelitian ini bertujuan untuk mendeskripsikan penerapan metode Take and Give (TAG) berbantuan media Kokami (Kotak Kartu Misteri) serta menganalisis efektivitasnya dalam meningkatkan hasil belajar peserta didik pada mata pelajaran fiqih. Penelitian ini menggunakan desain Penelitian Tindakan Kelas (PTK) dengan model Kemmis dan McTaggart yang dilaksanakan dalam dua siklus, meliputi tahap perencanaan, pelaksanaan, observasi, dan refleksi. Subjek penelitian adalah peserta didik kelas VIII A MTs. Sabilit Taqwa Margomulyo tahun ajaran 2025/2026. Teknik pengumpulan data meliputi tes, observasi, dan dokumentasi, sedangkan analisis data menggunakan pendekatan kuantitatif deskriptif dan kualitatif. Hasil penelitian menunjukkan adanya peningkatan hasil belajar peserta didik yang signifikan, ditunjukkan oleh kenaikan nilai rata-rata dari 57,94 pada pra-siklus menjadi 69,15 pada siklus I dan 84,73 pada siklus II. Persentase ketuntasan belajar juga meningkat dari 15,79% menjadi 42,10% dan mencapai 89,47% pada siklus II. Selain itu, aktivitas belajar peserta didik meningkat dari kategori cukup aktif menjadi sangat aktif. Temuan ini menunjukkan bahwa integrasi metode TAG dan media Kokami mampu menciptakan pembelajaran yang interaktif, kolaboratif, dan menyenangkan. Dengan demikian, metode Take and Give berbantuan media Kokami efektif dalam meningkatkan hasil belajar peserta didik dan dapat dijadikan sebagai alternatif strategi pembelajaran inovatif dalam pembelajaran fiqih.

References

Abdullah, M. (2017). Islamic education and character building. Journal of Islamic Studies, 28(2), 145–160.

Al-Attas, S. M. N. (1999). The concept of education in Islam. ISTAC.

Bloom, B. S. (1956). Taxonomy of educational objectives: The classification of educational goals. Longmans.

Bower, M. (2023). Technology-enhanced learning design: Principles and applications. Educational Technology Research and Development, 71(2), 345–362.

Brown, A. (2022). Instructional strategies for improving student learning outcomes. Journal of Education Research, 115(3), 210–225.

Chen, G. (2022). The role of instructional media in enhancing student learning. Educational Media International, 59(4), 289–304.

Clark, R. C., & Mayer, R. E. (2016). E-learning and the science of instruction. Wiley.

Creswell, J. W. (2014). Research design: Qualitative, quantitative, and mixed methods approaches (4th ed.). Sage Publications.

Darling-Hammond, L., Flook, L., Cook-Harvey, C., Barron, B., & Osher, D. (2022). Implications for educational practice of the science of learning and development. Educational Researcher, 51(3), 183–195.

Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2022). Gamification: Toward a definition. Computers in Human Behavior, 127, 107–120.

Deslauriers, L., McCarty, L. S., Miller, K., Callaghan, K., & Kestin, G. (2019). Measuring actual learning versus feeling of learning. PNAS, 116(39), 19251–19257.

Doolittle, P. E., & Camp, G. (2023). Constructivism: The career and contributions of Piaget and Vygotsky. Educational Psychologist, 58(1), 45–60.

Fiorella, L., & Mayer, R. E. (2022). Eight ways to promote generative learning. Educational Psychology Review, 34(3), 1205–1230.

Freeman, S., Eddy, S. L., McDonough, M., Smith, M. K., Okoroafor, N., Jordt, H., & Wenderoth, M. P. (2014). Active learning increases student performance. Proceedings of the National Academy of Sciences, 111(23), 8410–8415.

Gillies, R. M. (2023). Cooperative learning: Developments in research and practice. Educational Psychology Review, 35(2), 1–25.

Grossnickle, E. M. (2023). Curiosity in learning: A meta-analysis. Educational Psychology Review, 35(1), 1–30.

Hamari, J., Koivisto, J., & Sarsa, H. (2022). Does gamification work? A literature review. Computers in Human Behavior, 127, 106–120.

Hattie, J. (2023). Visible learning: The sequel. Routledge.

Johnson, D. W., & Johnson, R. T. (2022). Cooperative learning: The foundation for active learning. Educational Researcher, 51(4), 250–262.

Jirout, J. (2022). Supporting curiosity in schools and classrooms. Developmental Review, 65, 101–120.

Kemmis, S., & McTaggart, R. (1988). The action research planner. Deakin University Press.

Kim, H. (2022). Student engagement and active learning strategies. Journal of the Learning Sciences, 31(2), 215–240.

Kirschner, P. A., & Hendrick, C. (2023). How learning happens: Seminal works in educational psychology. Routledge.

Lee, J. (2023). Classroom innovation and student-centered learning. Teaching and Teacher Education, 120, 103–120.

Lim, C. P. (2022). Digital pedagogy and learning transformation. Computers & Education, 182, 104–115.

Martin, F., & Bolliger, D. U. (2023). Engagement matters: Student perceptions. Internet and Higher Education, 58, 100–115.

Mayer, R. E. (2009). Multimedia learning. Cambridge University Press.

Mayer, R. E. (2023). Multimedia learning (3rd ed.). Cambridge University Press.

Miles, M. B., & Huberman, A. M. (1994). Qualitative data analysis. Sage Publications.

OECD. (2020). Education in a changing world. OECD Publishing.

OECD. (2023). Future of education and skills 2030. OECD Publishing.

Panadero, E., Andrade, H., & Brookhart, S. (2023). Peer assessment and feedback. Educational Psychologist, 58(2), 123–140.

Piaget, J. (1970). Science of education and the psychology of the child. Viking Press.

Plass, J. L., Homer, B. D., & Kinzer, C. K. (2015). Foundations of game-based learning. Educational Psychologist, 50(4), 258–283.

Prince, M. (2004). Does active learning work? Journal of Engineering Education, 93(3), 223–231.

Roscoe, R. D., & Chi, M. T. H. (2022). Understanding tutor learning. Review of Educational Research, 92(3), 345–378.

Schleicher, A. (2019). PISA insights and interpretations. OECD Publishing.

Schunk, D. H. (2020). Learning theories: An educational perspective. Pearson.

Slavin, R. E. (2015). Cooperative learning: Theory, research, and practice. Allyn & Bacon.

Sung, Y. T. (2023). Interactive learning environments. Educational Technology & Society, 26(2), 45–60.

Taylor, K. (2023). Active learning in classrooms. Active Learning in Higher Education, 24(1), 15–28.

UNESCO. (2021). Reimagining our futures together. UNESCO Publishing.

Vygotsky, L. S. (1978). Mind in society. Harvard University Press.

Wang, X. (2023). Learning outcomes and instructional strategies. Educational Research Review, 39, 100–120.

Zainuddin, Z., Habiburrahim, H., Muluk, S., & Keumala, C. (2022). Active learning in higher education. Education and Information Technologies, 27(5), 1–20.

Downloads

Published

04-06-2026